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Database › Spells
Spells65851 - 65900 of 94843
NameDescription
Rupture Rupture Rupture Rupture Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : scales with stats over 8 sec 2 points: scales with stats... Rupture Inflicts Physical damage to an enemy every tick sec. for —. Rupture Inflicts Physical damage to an enemy every tick sec. for —. Rupture Inflicts Physical damage to an enemy every tick sec. Additional combo points increase the periodic damage inflicted and the total duration. Rupture Finishing move that causes damage over time. Lasts longer and deals more damage per combo point. Rupture Ground Ruptures the ground beneath it! Rupture Ground Ruptures the ground beneath it! Rupture Line Breaks up the ground in front of the caster, causing it to erupt in a spike of earth after 2 sec. Rupture Line Deals damage to enemies in the blast. Rupture Line Deals damage to enemies in the blast. Rupture Line Breaks up the ground in front of the caster, causing it to erupt in a spike of earth after 2 sec. Rupture Line Deals damage to enemies in the blast. Rupture Line Deals damage to enemies in the blast. Rupture Line Breaks up the ground in front of the caster, causing it to erupt in a spike of earth after 2 sec. Rupture Line Breaks up the ground in front of the caster, causing it to erupt in a spike of earth after 2 sec. Rupture Line Deals damage to enemies in the blast. Rupture Line Deals damage to enemies in the blast. Ruptured Ground The Ruptured Ground is erupting lava! Ruptured Ground Inflicts 9750 - 10250 Fire damage. Rush Increase speed by 101% for —1. Rush Rushes towards an enemy, increasing movement speed by 51% for —. Rush Jumps at a target and immediately casts Carnivorous Bite.$@spelltooltip144853 Rush Increases movement speed by 71% and immune to snare and root effects. Rush Increases the damage of the next melee attack by the caster by 201% Rush Increases the damage of the next melee attack by the caster by 51% Rush Rush Rushes forward. Rush Rushes forward. Rush Rushes an enemy, reducing movement speed by -69 and interrupting spells for —. Rush of Flame Rushes forward, leaving a blazing train behind. Rush of Flame The patch of fire inflicts Fire damage every tick sec. for —. Rush of Flame The fire elemental rushes forward, leaving a blazing train behind. Rushed Assault Increases the caster's movement speed by 61% for — and causes it to inflict an additional 401 damage on its first three attacks. Rushing Charge Charge the targeted Mam'toth Disciple up to $r yards away. Cannot be used within 5 yards of the target. Rushing Charge Charge the enemy, inflicting 201% weapon damage and knocking the target down. Rushing Charge Increases the caster's movement speed by 61% for —. and causes it to inflict an additional 11 damage on its first attack. Rushing Charge Charges the target and causes the caster to inflict additional damage on its next attack. Rushing Charge Charges an enemy, inflicting normal damage plus 2. Rushing Charge Charges an enemy, inflicting normal damage plus 2. Rushing Jade Wind $@spelldesc116847 Rushing Jade Wind You summon a whirling tornado around you which deals scales with stats to scales with stats damage to all nearby enemies and 1 healing to nearby allies every $116847t1 sec, within... Rushing Streams Your Healing Stream Totem now heals two targets at once for 16% additional healing. Rushing Waters $@spelldisc147213 Rushing Waters Causes five torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 100001 Frost damage. Rushing Waters $@spelldisc147213 Rushing Waters Causes five torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 100001 Frost damage. Rushing Winds Inflicts 48750 - 51250 Nature damage and captures the target for —.