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Database › Spells
Spells65751 - 65800 of 94843
NameDescription
Runescroll of Fortitude Runescroll of Fortitude II Runescroll of Fortitude III Runescroll of Might Runestone Remains Aura Runestone Ward Runestones of Binding: Candidate Beam Runestones of Binding: Compelled Elemental Beam Runestones of Binding: Compelled Elemental Transform 1 Runestones of Binding: Compelled Elemental Transform 2 Runestones of Binding: Elemental Summoning In Runic Barrier A shield of runic power surrounds the caster, reducing all damage taken by -49% and inflicting 2001 Arcane damage to attackers. Runic Blast Trace a rune of power, blasting an enemy for 24 - 30 Arcane damage. Consumes a vial of Ivory Ink when used. Runic Breastplate Runic Cleave Inflicts 76% weapon damage to an enemy and its nearest allies, affecting up to $x1 targets. Runic Compulsion Runic Corruption Increases your rune regeneration rate for —. Runic Corruption When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a $h% chance to activate Runic Corruption, increasing your rune regeneration rate by 101% for —. Runic Empowerment When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a $h% chance to activate a random fully-depleted rune. Runic Etched Flame The Flaming Rune etches the target with a rune that will inflict 1 Fire damage to enemies within 1 yards of the target. Runic Etched Flame The Flaming Rune etches the target with a rune that will inflict 1 Fire damage to enemies within 1 yards of the target. Runic Explosion Inflicts 15600 - 16400 Fire damage to friendly targets within 15600 - 16400 yards of the target. Runic Explosion Inflicts 11700 - 12300 Fire damage to friendly targets within 11700 - 12300 yards of the target. Runic Focus Inflicts 1203 - 1397 Nature damage every tick sec and immobilizes the target for — Runic Focus Inflicts 602 - 698 Nature damage every tick sec and immobilizes the target for — Runic Focus Unlike most casters, a Death Knight's spells cause double damage on critical hits and their chance to hit is increased by 10%. Spells are all Death Knight abilities that are... Runic Focus Inflicts 1850 - 2150 Nature damage every tick sec and immobilizes the target for — Runic Focus Inflicts 602 - 698 Nature damage every tick sec and immobilizes the target for — Runic Focus Cause all beneficial tiles in the Thunder King's Palace to last 1% longer than normal. Runic Fortification Fortifies nearby allies. Runic Hammer Runic Healing Injector Restores 2700 - 4500 health. Increased effect for engineers! Runic Healing Injector Converts 21 Runic Healing Potions into compact injectors. Runic Healing Potion Runic Infusion Increases spell power by 150 for —. Runic Infusion Increases spell power by 179 for —. Runic Intellect Increases the target's Intellect by 201 and Increases the target's spell hit by 51 for —. Runic Keystone Decipher a Rune Plate inside Thor Modan. Runic Leather Armor Runic Leather Belt Runic Leather Bracers Runic Leather Gauntlets Runic Leather Headband Runic Leather Pants Runic Leather Shoulders Runic Lightning Strikes an enemy with a blast of runic lightning, inflicting 6563 - 8437 Nature damage. Runic Lightning Strikes an enemy with a blast of runic lightning, inflicting 7875 - 10125 Nature damage. Runic Mana Injector Converts 21 Runic Mana Potions into compact injectors. Runic Mana Injector Restores 4200 - 4400 mana. Increased effect for engineers! Runic Mana Potion