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Hi! I am PsychoBot. I can help you with the launcher, registration, game and website. What do you need?
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Database › Spells
Spells44501 - 44550 of 94843
NameDescription
Intercept Charge an enemy, causing 0 damage and stunning it for —. Intercept Charge an enemy, causing 1 damage and stunning it for —. Intercept Charge an enemy, causing 101 damage and stunning it for —. Intercept Charge an enemy, causing 66 damage and stunning it for —. Intercept Charge an enemy, causing 1 damage and stunning it for —. Intercept Charge an enemy, causing 0 damage and stunning it for —. Interdimensional Hop Hop back to your lair via a dimensional rabbit hole. Interested Cubs Internal Bleeding Deals 10001 damage every tick seconds. Internal Brawl Test Internal Combustion That last bit of brew is burning up your insides! Internal Maze Test CCW [DNT] Internal Maze Test CW [DNT] Internal Maze Test Slice 11 [DNT] Internal Medicine Your Detox spell now also clears all Magical effects when used. Internal Shake Camera Internal Shake Camera w/ rumble sound Interrogation Attempts to persuade the recipient of the strike to talk. Highly effective. Interrogation Attempts to persuade the recipient of the strike to talk. Highly effective. Interrogation Quest Credit Interrogation Tracking Interrupt Interrupt Interrupts casting for —. Interrupt (PBTable) Interrupt Channeling Interrupt Jade Flay Interrupt Passenger 1 Interrupt Ritual Completion Interrupt Shield Interrupt Shield Creates a shield around the caster, preventing spellcasting from being interrupted for —. Interrupt Shutdown Interrupt Shutdown Interrupt the Ritual - Summon Pei-Zhi Interrupt the Ritual - Summon Shan Jitong Interrupt Unholy Growth Interrupted You are abruptly interrupted. Interrupting Flow An attack that interrupts spellcasting and prevents any spell in that school from being cast for —. Restores 6% of maximum mana if it interrupts an enemy spell.Chi:Interrupting Flo... Interrupting Jolt The Animus releases a burst of energy, inflicting 390000 - 410000 Nature damage and interrupting the spellcasts of all players. Interrupting Jolt The Animus releases a burst of energy, inflicting 131625 - 138375 Nature damage and interrupting the spellcasts of all players. Interrupting Jolt The Animus releases a burst of energy, inflicting 341250 - 358750 Nature damage and interrupting the spellcasts of all players. Intervene Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within — while the target remains within 1 yards. Intervene Run at high speed towards a party or raid member, intercepting the next 2 melee or ranged attacks while the target remains within 1 yards. Intervene Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within — while the target remains within 1 yards. Intervene Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within — while the target remains within 1 yards. Intervene Run at high speed towards a party member, intercepting the next melee or ranged attack made against them. Intervene Run at high speed towards a party member, intercepting the next melee or ranged attack made against them. Intervene Your pet runs at high speed towards a group member, absorbing damage done against them from the next attack equal to 51% of your pet's total health. Intervene Intimidate Sunreaver Citizen Intimidated