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Hi! I am PsychoBot. I can help you with the launcher, registration, game and website. What do you need?
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Database β€Ί Spells
Spells2501 - 2550 of 94843
NameDescription
Anthem Haste increased by 1711 for β€”. Anti-Air Cannon Stuns flying targets for β€”. If targets take 2 shots within β€” seconds, they will be knocked from the sky. Anti-Air Cannon Stuns flying targets for β€”. If targets take 2 shots within β€” seconds, they will be knocked from the sky. Anti-Air Homing Missile Fires a powerful homing missile at a nearby hostile air unit. Anti-Air Rocket Shoots an exploding rocket at the target. Anti-Air Rocket Fires an explosive missile that explodes on contact with air targets. Anti-Air Rocket Fires an explosive missile that explodes on contact with air targets. Anti-Air Rocket Fires an explosive missile that explodes on contact with air targets. Anti-Air Rocket Shoots an exploding rocket at the target. Anti-Air Rocket Fires an explosive missile directly forward, detonating when it has travelled 100 yards, hitting any enemies within 10 yards. Anti-Air Rocket Fires an explosive missile directly forward, detonating when it has travelled 100 yards, hitting any enemies within 10 yards. Anti-Air Rocket Shoots a an exploding rocket at target. Anti-Air Rocket Fires an explosive missile directly forward, detonating when it has travelled 90 yards, hitting any enemies within 10 yards. Anti-Air Sniper Fire A precise shot that deals 26 damage to flying units. Anti-Air Turret Switch to Anti-Air. Anti-Demon Flame Thrower Fires a naturalized jet of flame at unstable fel-imps and void hounds, damaging them. Anti-Exploit LOS Check Anti-Exploit LOS Check Anti-Exploit Teleport Anti-Gravity Well Anti-Holy Anti-Magic Barrier Anti-Magic Prison Traps an enemy target in an Anti-Magic Prison, causing them to be immune to magic and healing effects.Channeled. Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell, absorbing -74% of the damage dealt by the next harmful spell. Damage absorbed by Anti-Magic Shell energizes the Death Knight wit... Anti-Magic Shell Increases the duration of your Anti-Magic Shell by scales with stats sec. Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell, absorbing 1% of the damage dealt by harmful spells. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additiona... Anti-Magic Shell Surrounds the Druid in an Anti-Magic Shell, absorbing 31% of the damage dealt by harmful spells (up to a maximum of 26% of the Druid's health) and preventing application of ha... Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell, absorbing 76% of damage dealt by harmful spells (up to a maximum of 51% of the Death Knight's health) and preventing applica... Anti-Magic Shell Creates an anti-magic shell around the caster that will absorb up to 200001 magic damage. Lasts β€”. Anti-Magic Shield Creates an anti-magic shell around the caster, giving it magic immunity for β€”. Anti-Magic Shield Creates an anti-magic shell around the caster, giving it magic immunity for β€”. Anti-Magic Shield Creates an anti-magic shell around the caster, giving it magic immunity for β€”. Anti-Magic Shield Creates an anti-magic shell around the caster, giving it magic immunity for β€”. Anti-Magic Zone $@spelldesc51052 Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 1%. The Anti-Magic Zone lasts for β€” or until it absorbs at least $&... Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 201%. The Anti-Magic Zone lasts for β€” or until it absorbs scales wi... Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 1%. The Anti-Magic Zone lasts for β€”. Anti-Magic Zone $@spelldesc51052 Anti-Magic Zone Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 76% of the damage dealt by the next harmful spell. Absorbs a limi... Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 10001%. The Anti-Magic Zone lasts for β€” or until it absorbs 10001 spell dam... Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by -84%. The Anti-Magic Zone lasts for β€” or until it absorbs -84 spell damage. Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by -84%. The Anti-Magic Zone lasts for β€” or until it absorbs -84 spell damage. Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by -84%. The Anti-Magic Zone lasts for β€” or until it absorbs -84 spell damage. Anti-Magic Zone (Cosmetic, Green, Giant) Anti-Magic Zone (Small) Anti-Personnel Cannon Launches a heavy assault on an enemy unit. Anti-Pirate Bomb Fire a good ol' fashioned explosive rocket. Anti-Venom Target is cured of poisons up to level 25. Anti-Venom Creates 3 vials of Anti-Venom. Anticipation When one of your attacks generates a combo point on a target that already has 5 combo points, you gain an Anticipation charge, up to a maximum of 5.When you perform an offensive fi...