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Database › Spells
Spells11901 - 11950 of 94843
NameDescription
Centrifuge Core Visual Centrifuge Shield Shields the caster from damage. This shield is powered by Centrifuge Constructs throughout the Oculus. Ceramic Funeral Urn Some dwarves sealed their deceased in tombs. Those with a concern about the undead might have been more apt to cremate remains. This urn is chipped and cracked, its ashes long sinc... Certificate of Ownership Allows you to rename your pet. Certificate of Ownership Cerulean Gift of the Crane Increases Intellect by 2% per stack. Cerulean Spellthread Cerulean Spellthread Permanently embroiders spellthread into pants, increasing Intellect by 171 and critical strike by 101.Enchanting the item causes it to become soulbound. Chabal's Fetish Teleport back to Chabal at Hardwrench Hideaway. Only works within Stranglethorn Vale. Chaff Covers the vehicle in chaff, preventing targets from locking onto it for —. Chagrin Your melee and ranged strikes have a chance to increase your expertise by 259 for —. Chain Chain Chain Chain Bolt Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to $x1 targets, causing 138 - 156 Nature damage to each. Chain Bolt Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to $x1 targets, causing 138 - 156 Nature damage to each. Chain Burn Hits an enemy with an anti-mana bolt that arcs to another nearby enemy. For each point of mana consumed by the bolt, the target takes $e1 damage. The spell affects up to $x1 target... Chain Burn Hits an enemy with an anti-mana bolt that arcs to another nearby enemy. For each point of mana consumed by the bolt, the target takes $e1 damage. The spell affects up to $x1 target... Chain Felfire Inflicts Fire damage to an enemy. Chain Felfire Inflicts Fire damage to an enemy. Chain Fireball Hurls a fireball at the enemy, dealing Fire damage and then jumping to additional nearby enemies. Affects $x1 total targets. Lasts —. Chain Fireball Hurls a fireball at the enemy, dealing 1110 - 1290 Fire damage and then jumping to additional nearby enemies. Affects $x1 total targets. Lasts —. Chain Gun Commander Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Heals the current friendly target and another nearby friendly target. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Heals the friendly target for 414, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Heals $x1 tot... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets, but the healing energy is diminished by 50% for each successive... Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to $x1 targets. Chain Heal Discount Your Chain Heal ability costs -9% less mana. Chain Healing Wave Your Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets. Chain Hook Inflicts 151 Physical damage and pulls the target to the caster.