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Database › Spells
Spells75051 - 75100 of 94843
NameDescription
Start Quest: Master Sergeant Zaren Start Race Start Ring Worm Intro Camera Start Seek the Singal Start Self-Destruct Sequence Start Shredder Places player it the cockpit of a Refurbished Shredder. Start Siege Engineer Wing Intro Start Siege Engineer Wing Intro Start Siege Engineer Wing Intro Teleport Start Spyglass Camera Start Surveillance Start the Engine Activates the engineering mode for the demolisher. Start the Engine Begin manual demolisher maintainence. Start Turtle Healed Scene Start Turtle Healed Stun/Phase Update Starting Camera Starting Emote Startled Pelts target with an air rifle pellet. Startling Flare Startles a Frosthowl Worg, causing it to flee in fear for up to —. Startling Roar Breaks all nearby friends out of snares, crowd-control and stunning effects. Startling Roar Breaks all friends within 20 yards out of snares, crowd-control and stunning effects. Stasis You become encased in a block of ice, protecting you from all physical attacks and spells for —, but during that time you cannot attack, move or cast spells. Stasis Stasis Stasis Stuns a target for —. Stasis Beam Stasis Beam Stunned. Stasis Effect Stasis Field Stasis Field Places the target in a Statis Field stunning the target. Stasis Field Places the target in a Statis Field stunning the target. Stasis Field Places the target in a Stasis Field, stunning the target. Stasis Strike A strike that leaves the victim in a stasis, stunning them for — and causing them to lose all aggro on creatures while in the stasis. Stasis Trap Stuns a target for —. Stasis Trap $@spelldesc133055 Stasis Trap Stuns all nearby enemies in a stasis trap. Stasis Trap Stuns a target for —. State Visual: Mogu Statue 01 Broken Base Static Absorption You've absorbed energy from the Twilight's Hammer lightning attacks, empowering your stormhammer. After doing this 3 times, your next Storm Hammer throw will do massive a... Static Arrest Counters an enemy's spell, dealing 1520 - 1680 Nature damage and preventing the enemy from casting that spell again for —. Static Arrest Counters an enemy's spell, dealing 5225 - 5775 Nature damage and preventing the enemy from casting that spell again for —. Static Barrier Surrounds the caster with a shield of lightning that lasts — and inflicts 6 Nature damage to melee attackers. Static Burst Jin'rokh the Breaker performs a quick strike, inflicting 95000 - 105000 Nature damage to all players. After —., this applies 10 Static Wound stacks to his current target. Static Burst Sends out a wave of electricity, dealing 21 Nature damage. Does triple damage if target is underwater. Static Charge Deals 1 Nature damage to nearby friendly units every tick sec. Static Charge Deals Nature damage to nearby friendly units. Static Charge Afflicts the target with a static charge that periodically zaps its nearby allies and enemies with for 1 Nature damage. Lasts —. Static Charge Afflicts the target with a static charge that periodically zaps its nearby allies and enemies with for 2001 Nature damage. Lasts —. Static Charge Afflicts the target with a static charge that periodically zaps its nearby allies and enemies with for 1 Nature damage. Lasts —. Static Charge Afflicts the target with a static charge that periodically zaps its nearby allies and enemies with for 1001 Nature damage. Lasts —.