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Database › Spells
Spells64801 - 64850 of 94843
NameDescription
Riptide Heals a friendly target for 9600 - 10400 and another 4163 - 4837 over —. Riptide Heals a friendly target for 9600 - 10400 and another 4163 - 4837 over —. Riptide Your Riptide no longer has a cooldown, but also no longer has instantly heals the targeted ally. Riptide Heals a friendly target for 639 - 691 and another 134 over —. Your Chain Heal spells are 26% more effective when their primary target is affected by your Riptide. Riptide Inflicts 85 - 115 Frost damage to nearby enemies, knocking them away and disarming them for —. Riptide Heals a friendly target over —. Rise of the Ancient Mariner Rise to the Light Rise! Rise! Summons a legion of Failed Students to fight for the Darkmaster. The students will swarm the area, fighting anything they can. While channelling this spell, the Darkmaster takes... Rise! Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. Rise! Summon Effect Risen Dead Transform Risen Fury Increases attack power by 216. Risen Fury Increases attack power by 251. Risen Ghoul Self Stun Risen Ghoul Spawn-In Risen Witch Doctor Spawn Risen Zandalari Raises a Fallen Zandalari to fight by your side as a Death Knight. Lasts —. Rising Anger Growing rage increases damage dealt by 16%. Rising Anger Physical damage increased by 0%.Attack speed increased by 11%. Rising Anger Physical damage increased by 0%.Attack speed increased by 1%. Rising Fire Increases damage dealt by 1% and health by 0% of all allies within 1 yards every tick seconds. This effect lasts for —. Rising Fire Increases damage dealt by 6% and health by 6% every $103813t seconds, stacking up to $u times. Rising Fire Totem Summons a Fire Totem that lasts — and periodically increases the damage and maximum health of nearby players. Rising Fire Totem Summon a Fire Totem that periodically increases the damage and maximum health of nearby players. The totem lasts — and its effect can stack up to $u times. Rising Flame Increases all fire damage dealt by 11%. Rising Flame Rising Flame Visual 2 Rising Flame Visual 2 Rising Flames Calls upon energies from the elemental plane of Fire, increasing damage dealt. The rate of empowerment increases over time if the caster is allowed to continue channeling. Rising Flames Calls upon energies from the elemental plane of Fire, increasing damage dealt. Rising Flames Deals 13500 - 16500 Fire damage to all enemies. Rising Fury Each time you strike an enemy with a melee attack, you gain 101 attack power. Stacks up to $67737u times. Entire effect lasts —. Rising Fury Each time you strike an enemy with a melee attack, you gain 101 attack power. Stacks up to $67746u times. Entire effect lasts —. Rising Hate Projects Sha energy at several targets, inflicting Shadow damage and increasing their hatred. Rising Hate Projects Sha energy at several targets, inflicting 5700 - 6300 Shadow damage and increasing their hatred. Rising Hate Consumed by hatred, Suna's damage is increased by 11%. This effect stacks. Rising Kick Rising Rage Inflicts Physical damage to target enemy and increases its' damage by 11% for —1. Rising Serpent Fist Effect Rising Speed Angered by his incompetent minions, Commander Vo'jak attacks at a quickening pace, increasing his attack speed by 11%. Rising Spirit Increases Spirit by 26. Rising Squall Rising Sun Kick You kick upwards, dealing scales with stats to scales with stats damage and applying Mortal Wounds to the target.Also causes all targets within 2 yards to take an increased 2% dama... Rising Sun Kick Taran Zhu kicks upwards, dealing 18500 - 21500 Physical Damage. Rising Sun Kick Kick upwards, dealing 151% weapon damage and increasing damage taken by the enemy by 26% for —. Rising Sun Kick Deals 292 - 307% weapon damage. Rising Sun Kick $@spelldesc107428 Rising Sun Kick