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Database › Spells
Spells57001 - 57050 of 94843
NameDescription
Phase Me Phase Normal + Dungeon Encounter 1 Phase Normal + Dungeon Encounter 1 Phase Normal + Dungeon Encounter 2 Phase Out Renders the caster invulnerable to hostile attacks and spells, but he cannot move or attack. Lasts up to —. Phase Out Caster phases out of sight Phase Out Passive Caster phases out of sight Phase Placement Script CHI-JI Phase Placement Script NIUZAO Phase Placement Script XUEN Phase Placement Script YU'LON Phase Player Phase Player Phase Player Phase Prevention Aura - Crane Temple Phase Prevention Aura - Jade Temple Phase Prevention Aura - Ox Temple Phase Prevention Aura - Tiger Temple Phase Punch Massive blow that inflicts 8788 - 10212 damage and slowly fades the target to another plane of existence. Phase Punch Phase shifts the target to Worm Hole. Phase Punch Alpha Phase Punch Alpha Phase Punch Alpha Phase Punch Alpha Phase Push Aura Phase Qualifying Aura Phase Quest 1 and Transform Phase Shift Phase Shift Shifts the Obnoxious Fiend out of existence, making him immune to spells. Phase Shift The caster becomes invisible, but unable to act.Immune to all attacks and spells. Phase Shift Adds a chance to turn invisible when hit. Phase Shift Makes the caster invisibile for 3 sec and immune to all attacks and spells, but unable to act. Phase Shift Procs Phase Shift when the caster takes spell damage. Phase Shift (Iron Colossus Battle) Phase Shift 1 Phase Shift 1 Kelp Forest and Holding Pens Phase Shift 1: Echo Isles Phase Shift 1: Foote Steppes Phase Shift 1: Forlorn Ridge Phase Shift 1: Frost Giants Phase Shift 1: Intro Cave Phase Shift 1: Malykriss Phase Shift 1: Shatterspear Pass Phase Shift 1: Weeping Quarry Phase Shift 10: Quel'Dormir Terrace Phase Shift 16: The Verne Phase Shift 19: Abyssal Breach Phase Shift 2: Foote Steppes Phase Shift 2: Frost Giants Phase Shift 2: Icecrown Citadel